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Stand United

Spell

Stand United

Energy

3 Energy3
CalmCalm

Rules

Hidden (Hide now for Power of any domain to react with later for 0 Energy0.)
Action (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 Might to friendly units this turn. (To buff a unit, give it a +1 Might buff if it doesn't already have one.)

Card information

Set
Origins OGN
Card number
OGN-053/298
Rarity
Common
Type
Spell
Illustrator
Six More Vodka

Names in other languages

Keywords explained

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power of any domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›What do the Hidden changes mean for Tideturner? It seems like I’m supposed to be able to choose a unit at another location.

Zhonya’s Hourglass & Stand United

Source: Riftbound Origins FAQ

›What about Zhonya’s Hourglass and Stand United? When they’re played from hidden, are their effects restricted to the battlefield where they were played?