Spell
Stand United
Energy
Rules
Hidden (Hide now for to react with later for .)
Action (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 to friendly units this turn. (To buff a unit, give it a +1 buff if it doesn't already have one.)
Card information
- Set
- Origins OGN
- Card number
- OGN-053/298
- Rarity
- Common
- Type
- Spell
- Illustrator
- Six More Vodka
Names in other languages
Keywords explained
HiddenCR 811Prerequisite keyword (Hide)
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
ActionCR 806Permissive
"This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."
Functional text from the Core Rules
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›What do the Hidden changes mean for Tideturner? It seems like I’m supposed to be able to choose a unit at another location.
Zhonya’s Hourglass & Stand United
›What about Zhonya’s Hourglass and Stand United? When they’re played from hidden, are their effects restricted to the battlefield where they were played?
Ava Achiever
