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Block

Spell

Block

Energy

2 Energy2
CalmCalm

Rules

Hidden (Hide now for Power of any domain to react with later for 0 Energy0.)
Action (Play on your turn or in showdowns.)
Give a unit Shield 3 and Tank this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)

Card information

Set
Origins OGN
Card number
OGN-057/298
Rarity
Uncommon
Type
Spell
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power of any domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

  • ShieldCR 814Passive Ability

    It is functionally short for "While I am a defender, I have +X Might."

  • TankCR 815Passive Ability

    It is functionally short for "I must be assigned lethal damage before any other unit with the same controller as me that does not have [Tank] during the Combat Damage step."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.