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Spirit's Refuge

Gear

Spirit's Refuge

Energy

2 Energy2Calm Power
CalmCalm

Rules

When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Friendly buffed units have Deflect if they didn't already. (Opponents must pay Power of any domain to choose those units with a spell or ability.)

Card information

Set
Origins OGN
Card number
OGN-063/298
Rarity
Uncommon
Type
Gear
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.