Gear
Spirit's Refuge
Energy
Calm
Rules
When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 buff.)
Friendly buffed units have Deflect if they didn't already. (Opponents must pay to choose those units with a spell or ability.)
Card information
- Set
- Origins OGN
- Card number
- OGN-063/298
- Rarity
- Uncommon
- Type
- Gear
- Power
- 1
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
DeflectCR 809Passive Ability
It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."
Functional text from the Core Rules
Legality
Constructed (1v1)Legal
2v2Legal
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
No official ruling mentions this card.
