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Last Stand

Spell

Last Stand

Energy

3 Energy3Calm Power
CalmCalm

Rules

Action (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Flavor text

“Worth it.”

Card information

Set
Origins OGN
Card number
OGN-069/298
Rarity
Rare
Type
Spell
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

  • TemporaryCR 816Triggered Ability

    It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.