Spell
Last Stand
Energy
Calm
Rules
Action (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Flavor text
“Worth it.”
Card information
- Set
- Origins OGN
- Card number
- OGN-069/298
- Rarity
- Rare
- Type
- Spell
- Power
- 1
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
ActionCR 806Permissive
"This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."
TemporaryCR 816Triggered Ability
It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."
Functional text from the Core Rules
Legality
Constructed (1v1)Legal
2v2Legal
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
No official ruling mentions this card.
