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Convergent Mutation

Spell

Convergent Mutation

Energy

2 Energy2Mind Power
MindMind

Rules

Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Flavor text

“I don't know, I think it's kind of cute.”

Card information

Set
Origins OGN
Card number
OGN-108/298
Rarity
Rare
Type
Spell
Power
1
Illustrator
Wild Blue Studios

Names in other languages

Keywords explained

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›Should Blood Rush say “this turn” on it?

It should! Like Convergent Mutation in Origins, the phrase “this turn” was accidentally omitted.

Blood Rush (revised text)

[Action] (Play on your turn or in showdowns.)

[Repeat][1] (You may pay the additional cost to repeat this spell's effect.)

Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)

Deathgrip

Source: Riftbound Spiritforged FAQ

›What happens if I use an effect like Unlicensed Armory to prevent the death of the friendly unit I chose to kill with Baited Hook?

Printing Errors

Convergent Mutation

Source: Riftbound Origins FAQ

›ErrataConvergent Mutation

Current wording

[Reaction] (Play any time, even before spells and abilities resolve.)

Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Previous wording

[Reaction] (Play any time, even before spells and abilities resolve.)

Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.

Source: Riftbound: Origins Card Errata