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Thousand-Tailed Watcher
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单位

千尾监视者

法力

7 法力7Mind 符能
MindMind7

规则

急速(你可以选择额外支付1 法力1和Mind 符能,让我以活跃状态进场。)
当你打出我时,让所有敌方单位本回合内战力-3,不得低于1战力。

趣味性文本

“You will know when you've pushed the wilds too far.”

卡牌信息

系列
Origins OGN
卡牌编号
OGN-116/298
稀有度
Rare
类型
单位
标签
Ionia
符能
1
画师
Six More Vodka

其他语言名称

关键词说明

  • AccelerateCR 805Unit ability; Optional Additional Cost

    Accelerate is functionally short for "As you play me, you may pay 1 法力1Mind 符能 as an additional cost. If you do, I enter ready."

核心规则中的功能文本

合法性

构筑(1v1)合法
2v2合法

模拟器支持

完全实现

所有印刷技能均可在模拟器中生效。

规则裁定与勘误

›You mentioned rule 187.4.c. earlier and it says “open state”, I don’t remember that in the old rules. What gives?

Control of battlefields cannot be lost while there are items on the chain, per rule 187.4.c. in the Unleashed rules update. This means that spells and abilities that banish and play units, or that kill units as a cost or effect in order to play another unit, will be able to kill or banish units at battlefields and then play the resulting unit to that same battlefield.

187.4.c.If a player has no Units at a Battlefield and the turn is in an Open state, they lose Control of that Battlefield in the following cleanup, unless there is a Combat or Showdown ongoing there.

Let’s look at some examples:

I play Cruel Patron, and I have a 1 [M] Recruit alone at a battlefield I control. I choose to kill my Recruit to pay the additional cost of Cruel Patron. Although this causes a cleanup, because there is an item on the chain (Cruel Patron) I don’t lose control of the battlefield. I can choose to play Cruel Patron to that same battlefield with no issue.

I activate Baited Hook targeting a 4 [M] unit that is alone at a battlefield I control. When Baited Hook resolves, I kill that unit and look at the top 5 cards of my Main Deck. I choose to play a unit from among them, which goes pending on the chain. When Baited Hook’s activated ability resolves, the outstanding cleanup initiates, but I can’t lose control of the battlefield because the played unit is on the chain pending. Once the cleanup finishes, I will finalize the unit and I can choose the battlefield where I killed my 4 [M] unit to play it to.

I play Arcane Shift targeting my Thousand-Tailed Watcher who is alone at a battlefield I control. As it resolves, Watcher is banished and played to the chain. When Arcane Shift has finished resolving, a cleanup is outstanding and because Watcher is still pending on the chain, control of the battlefield can’t be lost. When finalizing Watcher, the battlefield I banished it from is a valid location to play it to because I still control it.

There is one final example worth discussing, though the interaction worked similarly prior to this rules update: in the previous rules update, if my Glasc Mixologist died alone in Combat at a battlefield I control, the active Combat at the battlefield prevented me from losing control of the battlefield. Thus I could play the unit from Mixologist’s Deathknell to the same Battlefield it died at. Previously this was only possible in Combat, but as of this rules update the same process will occur whenever Glasc Mixologist dies alone at a battlefield with the same controller, regardless of if there is a Combat there or not.

来源:Riftbound: Unleashed Rules FAQ and Clarifications