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Hidden Blade
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Spell

Hidden Blade

Energie

2 Energie2Order-Kraft
OrderOrder

Für diese Karte gibt es noch keinen offiziellen Text auf Deutsch: Englisch wird angezeigt.

Regeln

Hidden (Hide now for Kraft einer beliebigen Domäne to react with later for 0 Energie0.)
Action (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.

Flavortext

“Not every Noxian decree is read aloud.”

Karteninfos

Set
Origins OGN
Kartennummer
OGN-213/298
Seltenheit
Gewöhnlich
Typ
Spell
Kraft
1
Künstler
Rafael Zanchetin

Namen in anderen Sprachen

Schlüsselwörter erklärt

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Kraft einer beliebigen Domäne to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Funktionstext aus den Core Rules

Legalität

Constructed (1 gegen 1)Legal
2v2Legal

Simulator-Unterstützung

Vollständig geskriptet

Jede aufgedruckte Ability funktioniert im Simulator.

Rulings & Errata

›What happens when my opponent plays Hidden Blade targeting my Akali, Deadly Weapon in reaction to her move trigger? Will it still deal damage to the chosen unit?

It will.

Akali is another case where her ability refers to information implicit to its own trigger condition, similar to Iascylla. Akali’s “battlefield I moved to or from” doesn’t require her to be on the board in order for us to be able to identify it, nor does it reference information about her current state. Even if she leaves the board, that information was checked when her ability triggered, and it is still available to us on resolution.

Relevant Rules: 359.3.f.3.

Quelle: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)

›If I play Ride the Wind targeting my unit at Vilemaw’s Lair and attempt to move them to base, what happens?

They will be readied.

This is a rules quirk that players and judges identified as a result of a small additional rule added in the Vendetta rules update. We’re going to give some clarity to this that will resolve this issue, but if you don’t understand the conversation or why it is necessary, don’t worry. This isn’t an actual change to how we’ve been interpreting and ruling cards, but smoothing out a bug.

In short, the linked instructions rules are too expansive currently on what qualifies as an “ignored” instruction. To clarify this definition: an ignored instruction is one that wasn’t performed as part of the execution of a spell or ability’s instructions because it mistargeted (i.e. because the targeted object wasn’t a legal target on resolution). This is a case where, for example, you play Hidden Blade choosing an enemy unit and they play Star-Crossed in reaction, returning their unit to hand. When Hidden Blade resolves, the unit isn’t on the board, so we ignore the “Its controller draws 2.” instruction. Alternatively, if Hidden Blade is given the Repeat keyword by the Academy and both executions target the same unit, this is the reason why the unit’s controller doesn’t draw 4 cards.

An instruction is not ignored if an ability, effect, or circumstance of the game prevents it from occurring. This could take the form of a replacement effect that replaces the event of the instruction with something else, it could take the form of an ability like Vilemaw’s Lair that says “Units can’t move from here to base.” or it could take the form of a game action like Buff or Ready being performed on a unit that already has the appropriate state. It could even take the form of a unit, gear, or spell no longer being in an appropriate zone as long as the instruction doesn’t target those objects. The instruction in these cases isn’t ignored, but instead negated. A negated instruction has its effects skipped, replaced, or prevented. A negated instruction will not cause any linked instructions to be ignored unless those instructions refer specifically to the action being performed.

Some examples:

- If a unit at a battlefield says “I can’t be killed.” and a player plays Hidden Blade choosing that unit, the unit’s controller will still draw 2 on resolution of Hidden Blade. (The instruction was negated and not ignored, so the linked instruction will still execute.)

- If a unit at a battlefield is chosen by Hidden Blade and in reaction its controller plays Flash moving it to base, that unit’s controller will not draw 2 on resolution of Hidden Blade. (The instruction was ignored, so any linked instructions will be ignored.)

- If a unit at a battlefield is chosen by Hidden Blade and in reaction its controller plays Zhonya’s Hourglass, that unit’s controller will draw 2 on resolution of Hidden Blade. (The unit is on the board and can have its information checked, and the instruction was negated and not ignored.)

- If a unit at a battlefield has been affected by Smite previously this turn and it is chosen by Hidden Blade, that unit’s controller will not draw 2 on resolution of Hidden Blade. (Although the instruction is executed, the unit is not on the board to have its information checked. Additionally, the unit was moved to a non-board zone by an effect other than Hidden Blade and thus no longer has a controller that Hidden Blade can reference.)

Quelle: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)

›If a unit would be killed by Hidden Blade, but one of these cards replaces that unit’s death, does the unit’s controller still draw 2?

Timing of Healing Damage at End of Combat

Quelle: Riftbound Origins FAQ

›Can Immortal Phoenix return if it is the unit that was killed? Or if it and other units were killed at the same time? For example, can I Hidden Blade on my own Phoenix and immediately replay it?