跳至主要內容
Baited Hook
下載圖片

裝備

誘餌鉤

能量

3 能量3
OrderOrder

規則

1 能量1Order符能、休眠:擊殺1個友方單位。查看你的主牌堆最上方的5張卡牌。你可以放逐其中1個戰力比被擊殺單位高最多1點的單位,無視費用將其直接打出,然後回收其餘卡牌。

背景敘述

“There's always a bigger fish- sometimes a MUCH bigger fish.”

卡牌資訊

系列
Origins OGN
卡牌編號
OGN-242/298
稀有度
Epic
類型
裝備
繪師
Kudos Productions

其他語言名稱

合法性

構築(1v1)合法
2v2合法

模擬器支援

已完整實作

所有印刷技能皆可在模擬器中運作。

裁定與勘誤

›You mentioned rule 187.4.c. earlier and it says “open state”, I don’t remember that in the old rules. What gives?

Control of battlefields cannot be lost while there are items on the chain, per rule 187.4.c. in the Unleashed rules update. This means that spells and abilities that banish and play units, or that kill units as a cost or effect in order to play another unit, will be able to kill or banish units at battlefields and then play the resulting unit to that same battlefield.

187.4.c.If a player has no Units at a Battlefield and the turn is in an Open state, they lose Control of that Battlefield in the following cleanup, unless there is a Combat or Showdown ongoing there.

Let’s look at some examples:

I play Cruel Patron, and I have a 1 [M] Recruit alone at a battlefield I control. I choose to kill my Recruit to pay the additional cost of Cruel Patron. Although this causes a cleanup, because there is an item on the chain (Cruel Patron) I don’t lose control of the battlefield. I can choose to play Cruel Patron to that same battlefield with no issue.

I activate Baited Hook targeting a 4 [M] unit that is alone at a battlefield I control. When Baited Hook resolves, I kill that unit and look at the top 5 cards of my Main Deck. I choose to play a unit from among them, which goes pending on the chain. When Baited Hook’s activated ability resolves, the outstanding cleanup initiates, but I can’t lose control of the battlefield because the played unit is on the chain pending. Once the cleanup finishes, I will finalize the unit and I can choose the battlefield where I killed my 4 [M] unit to play it to.

I play Arcane Shift targeting my Thousand-Tailed Watcher who is alone at a battlefield I control. As it resolves, Watcher is banished and played to the chain. When Arcane Shift has finished resolving, a cleanup is outstanding and because Watcher is still pending on the chain, control of the battlefield can’t be lost. When finalizing Watcher, the battlefield I banished it from is a valid location to play it to because I still control it.

There is one final example worth discussing, though the interaction worked similarly prior to this rules update: in the previous rules update, if my Glasc Mixologist died alone in Combat at a battlefield I control, the active Combat at the battlefield prevented me from losing control of the battlefield. Thus I could play the unit from Mixologist’s Deathknell to the same Battlefield it died at. Previously this was only possible in Combat, but as of this rules update the same process will occur whenever Glasc Mixologist dies alone at a battlefield with the same controller, regardless of if there is a Combat there or not.

來源:Riftbound: Unleashed Rules FAQ and Clarifications

›What about Dazzling Aurora? If I reveal Nocturne, do I get to play him and keep going?
›What happens if I use an effect like Unlicensed Armory to prevent the death of the friendly unit I chose to kill with Baited Hook?

Printing Errors

Convergent Mutation

來源:Riftbound Origins FAQ

›勘誤Baited Hook

目前文字

[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

先前文字

[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.

來源:Riftbound: Origins Card Errata