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Stormbringer
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Distintiva Hechizo

Stormbringer

Volibear

Energía

6 de Energía6Poder de FuriaPoder de Cuerpo
FuriaCuerpoFuria / Cuerpo

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.

Información de la carta

Expansión
Origins OGN
Número de carta
OGN-250/298
Rareza
Épica
Tipo
Distintiva Hechizo
Etiqueta de campeón
Volibear
Etiquetas
Volibear
Poder
2
Artista
Kudos Productions

Nombres en otros idiomas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›If I use Hostile Takeover to take control of my opponent’s only unit at a battlefield, will there be a showdown? Will it be a combat?

You’ll start a noncombat showdown. (Hostile Takeover’s reminder text is a little misleading in this regard—you have to have some kind of showdown before you can conquer.) This ruling applies any time you have a unit at a battlefield when your opponent still controls that battlefield, but doesn’t have any units there. (Yes, that can happen. Hostile Takeover and Stormbringer are the easiest ways to do it.)

There’s a gap in the current rules that leaves this situation without an obvious outcome. We plan to address that gap in the next regular rules update. The issue is surprisingly complex, and we’re not 100% sure what the answer will be when we’re done.

In the meantime, though, we believe starting a noncombat showdown is the least disruptive way to handle this scenario. If you need really precise timing: assume that your opponent loses control of the battlefield in the same cleanup that begins the showdown, even though ordinarily control is “frozen” once the battlefield becomes contested.

Temporal Portal

Fuente: Riftbound Spiritforged FAQ

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