Signature 法術
風暴使者
弗力貝爾
能量
規則
選擇你的基地的1個友方單位。對一處戰場上的所有敵方單位造成等同於其戰力的傷害,然後將你的單位移動至該處。
卡牌資訊
- 系列
- Origins OGN
- 卡牌編號
- OGN-250/298
- 稀有度
- Epic
- 類型
- Signature 法術
- 英雄標籤
- Volibear
- 標籤
- Volibear
- 符能
- 2
- 繪師
- Kudos Productions
其他語言名稱
合法性
模擬器支援
已完整實作
所有印刷技能皆可在模擬器中運作。
裁定與勘誤
›If I use Hostile Takeover to take control of my opponent’s only unit at a battlefield, will there be a showdown? Will it be a combat?
You’ll start a noncombat showdown. (Hostile Takeover’s reminder text is a little misleading in this regard—you have to have some kind of showdown before you can conquer.) This ruling applies any time you have a unit at a battlefield when your opponent still controls that battlefield, but doesn’t have any units there. (Yes, that can happen. Hostile Takeover and Stormbringer are the easiest ways to do it.)
There’s a gap in the current rules that leaves this situation without an obvious outcome. We plan to address that gap in the next regular rules update. The issue is surprisingly complex, and we’re not 100% sure what the answer will be when we’re done.
In the meantime, though, we believe starting a noncombat showdown is the least disruptive way to handle this scenario. If you need really precise timing: assume that your opponent loses control of the battlefield in the same cleanup that begins the showdown, even though ordinarily control is “frozen” once the battlefield becomes contested.
Temporal Portal



