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Blood Rush

Spell

Blood Rush

Energy

1 Energy1
FuryFury

Rules

Action (Play on your turn or in showdowns.)
Repeat 1 Energy1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit Assault 2. (+2 Might while it's an attacker.)

Card information

Set
Spiritforged SFD
Card number
SFD-003/221
Rarity
Common
Type
Spell
Illustrator
Rafael Zanchetin

Names in other languages

Keywords explained

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

  • RepeatCR 820Optional Additional Cost

    Repeat is functionally short for “You may pay [Cost] as an additional cost as you play this. If you do, execute the instructions of this chain item one additional time during resolution.”

  • AssaultCR 807Passive Ability

    It is functionally short for "While I am an attacker, I have +X Might."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›Should Blood Rush say “this turn” on it?

It should! Like Convergent Mutation in Origins, the phrase “this turn” was accidentally omitted.

Blood Rush (revised text)

[Action] (Play on your turn or in showdowns.)

[Repeat][1] (You may pay the additional cost to repeat this spell's effect.)

Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)

Deathgrip

Source: Riftbound Spiritforged FAQ

›ErrataBlood Rush

Current wording

[Action] (Play on your turn or in showdowns.)

[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)

Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)

Previous wording

[Action] (Play on your turn or in showdowns.)

[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)

Give a unit [Assault 2]. (+2 [M] while it's an attacker.)

Source: Riftbound Spiritforged Errata