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Azir, Ascendant

Printings (2)

Champion Unit

Azir

Ascendant

Energy

6 Energy6Calm Power
CalmCalm6

Rules

Calm Power: Action — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Flavor text

“Challenge Shurima, challenge fate.”

Card information

Set
Spiritforged SFD
Card number
SFD-050/221
Rarity
Rare
Type
Champion Unit
Champion tag
Azir
Tags
Bird, Azir, Shurima
Power
1
Illustrator
Six More Vodka

Names in other languages

Keywords explained

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.

Same champion · Azir

  • Azir, Sovereign
    Azir, SovereignSFD-177
  • Azir, Emperor of the Sands
    Azir, Emperor of the SandsSFD-197
  • Arise!
    Arise!SFD-198