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Janna, Savior
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Campeón Unidad

Janna

Savior

Energía

3 de Energía3Poder de Calma
CalmaCalma3

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.

Texto de ambientación

“Gale winds unleashed!”

Información de la carta

Expansión
Spiritforged SFD
Número de carta
SFD-053/221
Rareza
Rara
Tipo
Campeón Unidad
Etiqueta de campeón
Janna
Etiquetas
Janna, Zaun
Poder
1
Artista
Envar Studio

Nombres en otros idiomas

Palabras clave explicadas

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›Does Edge of Night’s auto-attach ability work?

Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.

But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.

Edge of Night (revised text)

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Janna, Savior

Fuente: Riftbound Spiritforged FAQ

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

Fuente: Riftbound Spiritforged FAQ

›ErrataJanna, Savior

Texto actual

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Texto anterior

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move an enemy unit from here to its base.

Fuente: Riftbound Spiritforged Errata