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Janna, Savior

Champion Unité

Janna

Savior

Énergie

3 Énergie3Essence runique Calm
CalmCalm3

Pas encore de texte officiel en Français pour cette carte : affichage en anglais.

Règles

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.

Texte d’ambiance

“Gale winds unleashed!”

Informations

Extension
Spiritforged SFD
Numéro
SFD-053/221
Rareté
Rare
Type
Champion Unité
Tag de champion
Janna
Tags
Janna, Zaun
Essence runique
1
Illustrateur
Envar Studio

Noms dans d’autres langues

Mots-clés expliqués

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texte fonctionnel tiré des règles du jeu

Légalité

Construit (1v1)Légale
2v2Légale

Prise en charge par le simulateur

Entièrement scriptée

Toutes les compétences imprimées fonctionnent dans le simulateur.

Clarifications et errata

›Does Edge of Night’s auto-attach ability work?

Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.

But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.

Edge of Night (revised text)

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Janna, Savior

Source : Riftbound Spiritforged FAQ

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

Source : Riftbound Spiritforged FAQ

›ErrataJanna, Savior

Formulation actuelle

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Formulation précédente

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move an enemy unit from here to its base.

Source : Riftbound Spiritforged Errata