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Janna, Savior

Champion Unità

Janna

Savior

Energy

3 Energy3Power Calm
CalmCalm3

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Reaction (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.

Testo di colore

“Gale winds unleashed!”

Informazioni sulla carta

Set
Spiritforged SFD
Numero
SFD-053/221
Rarità
Rara
Tipo
Champion Unità
Tag del Champion
Janna
Tag
Janna, Zaun
Power
1
Artista
Envar Studio

Nomi in altre lingue

Keyword spiegate

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›Does Edge of Night’s auto-attach ability work?

Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.

But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.

Edge of Night (revised text)

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Janna, Savior

Fonte: Riftbound Spiritforged FAQ

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

Fonte: Riftbound Spiritforged FAQ

›ErrataJanna, Savior

Testo attuale

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Testo precedente

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move an enemy unit from here to its base.

Fonte: Riftbound Spiritforged Errata