Champion Unit
Jax
Unmatched
Energy
Rules
Deflect (Opponents must pay to choose me with a spell or ability.)
Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)
Flavor text
“Fighting Words! My favorite kind.”
Card information
- Set
- Spiritforged SFD
- Card number
- SFD-054/221
- Rarity
- Rare
- Type
- Champion Unit
- Champion tag
- Jax
- Tags
- Jax, Icathia
- Power
- 1
- Illustrator
- Envar Studio
Names in other languages
Keywords explained
DeflectCR 809Passive Ability
It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."
Quick-DrawCR 819Triggered Ability; Permissive
Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Functional text from the Core Rules
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›Can Janna’s play effect be used to heal my units without an enemy unit present?
Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.
Janna, Savior (revised text)
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move up to one enemy unit from here to its base.
Jax, Unmatched
›How does Jax, Unmatched work?
Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.
Jax, Unmatched (revised text)
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)
Kato the Arm
›ErrataJax, Unmatched
Current wording
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)
Previous wording
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)



