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Jax, Unmatched

Printings (2)

Champion Unit

Jax

Unmatched

Energy

5 Energy5Calm Power
CalmCalm5

Rules

Deflect (Opponents must pay Power of any domain to choose me with a spell or ability.)
Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)

Flavor text

“Fighting Words! My favorite kind.”

Card information

Set
Spiritforged SFD
Card number
SFD-054/221
Rarity
Rare
Type
Champion Unit
Champion tag
Jax
Tags
Jax, Icathia
Power
1
Illustrator
Envar Studio

Names in other languages

Keywords explained

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

Source: Riftbound Spiritforged FAQ

›How does Jax, Unmatched work?

Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.

Jax, Unmatched (revised text)

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Kato the Arm

Source: Riftbound Spiritforged FAQ

›ErrataJax, Unmatched

Current wording

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Previous wording

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

Source: Riftbound Spiritforged Errata

Same champion · Jax

  • Jax, Unrelenting
    Jax, UnrelentingSFD-119
  • Jax, Grandmaster at Arms
    Jax, Grandmaster at ArmsSFD-193
  • Counter Strike
    Counter StrikeSFD-194