Saltar al contenido
Jax, Unmatched

Impresiones (2)

Descargar imagen

Campeón Unidad

Jax

Unmatched

Energía

5 de Energía5Poder de Calma
CalmaCalma5

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Deflect (Opponents must pay Poder de cualquier dominio to choose me with a spell or ability.)
Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)

Texto de ambientación

“Fighting Words! My favorite kind.”

Información de la carta

Expansión
Spiritforged SFD
Número de carta
SFD-054/221
Rareza
Rara
Tipo
Campeón Unidad
Etiqueta de campeón
Jax
Etiquetas
Jax, Icathia
Poder
1
Artista
Envar Studio

Nombres en otros idiomas

Palabras clave explicadas

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

Fuente: Riftbound Spiritforged FAQ

›How does Jax, Unmatched work?

Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.

Jax, Unmatched (revised text)

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Kato the Arm

Fuente: Riftbound Spiritforged FAQ

›ErrataJax, Unmatched

Texto actual

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Texto anterior

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

Fuente: Riftbound Spiritforged Errata

Mismo campeón · Jax

  • Jax, Unrelenting
    Jax, UnrelentingSFD-119
  • Jax, Grandmaster at Arms
    Jax, Grandmaster at ArmsSFD-193
  • Counter Strike
    Counter StrikeSFD-194