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Jax, Unmatched

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Champion Unit

Jax

Unmatched

エネルギー

5エネルギー5Calmのパワー
CalmCalm5

このカードには日本語の公式テキストがまだありません:英語で表示しています。

ルール

Deflect (Opponents must pay 任意のドメインのパワー to choose me with a spell or ability.)
Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)

フレーバーテキスト

“Fighting Words! My favorite kind.”

カード情報

カードセット
Spiritforged SFD
カード番号
SFD-054/221
レアリティー
レア
タイプ
Champion Unit
Championタグ
Jax
タグ
Jax, Icathia
パワー
1
アーティスト
Envar Studio

他の言語での名前

キーワードの説明

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Core Rulesに基づく機能テキスト

使用可否

構築(1v1)使用可
2v2使用可

シミュレーター対応

完全対応

印刷されたすべてのアビリティがシミュレーターで動作します。

裁定とエラッタ

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

出典:Riftbound Spiritforged FAQ

›How does Jax, Unmatched work?

Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.

Jax, Unmatched (revised text)

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Kato the Arm

出典:Riftbound Spiritforged FAQ

›エラッタJax, Unmatched

現在の文言

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

以前の文言

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

出典:Riftbound Spiritforged Errata

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