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Jax, Unmatched

版本 (2)

下载图片

Champion 单位

贾克斯

万般皆武

法力

5 法力5Calm 符能
CalmCalm5

规则

法盾(对手必须支付任意特性的符能才能将我选作法术或技能的目标。)
你手牌中的每一件武装都获得灵便。(其获得反应。当你打出此牌时,将其贴附到你控制的一名单位上。)

趣味性文本

“Fighting Words! My favorite kind.”

卡牌信息

系列
Spiritforged SFD
卡牌编号
SFD-054/221
稀有度
Rare
类型
Champion 单位
英雄标签
Jax
标签
Jax, Icathia
符能
1
画师
Envar Studio

其他语言名称

关键词说明

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

核心规则中的功能文本

合法性

构筑(1v1)合法
2v2合法

模拟器支持

完全实现

所有印刷技能均可在模拟器中生效。

规则裁定与勘误

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

来源:Riftbound Spiritforged FAQ

›How does Jax, Unmatched work?

Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.

Jax, Unmatched (revised text)

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Kato the Arm

来源:Riftbound Spiritforged FAQ

›勘误Jax, Unmatched

当前文本

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

旧文本

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

来源:Riftbound Spiritforged Errata

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