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Jax, Unmatched

版本 (2)

下載圖片

Champion 單位

Jax

Unmatched

能量

5 能量5Calm符能
CalmCalm5

此卡牌尚無官方繁體中文文字:顯示英文版。

規則

Deflect (Opponents must pay 任意流派的符能 to choose me with a spell or ability.)
Each Equipment in your hand has Quick-Draw. (It gains Reaction. When you play it, attach it to a unit you control.)

背景敘述

“Fighting Words! My favorite kind.”

卡牌資訊

系列
Spiritforged SFD
卡牌編號
SFD-054/221
稀有度
Rare
類型
Champion 單位
英雄標籤
Jax
標籤
Jax, Icathia
符能
1
繪師
Envar Studio

其他語言名稱

關鍵字說明

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

取自核心規則的功能性文字

合法性

構築(1v1)合法
2v2合法

模擬器支援

已完整實作

所有印刷技能皆可在模擬器中運作。

裁定與勘誤

›Can Janna’s play effect be used to heal my units without an enemy unit present?

Triggered abilities in Riftbound can’t be placed on the chain unless all required targets can be chosen. They can resolve and perform part of their text without all targets still being available, but all targets must be available to put them on the chain to begin with. This is weird, and we generally try not to force players to know it. We think 99% of players probably expect that Janna can heal their units without enemies present, so we’re meeting that expectation with a simple “up to,” similar to some “up to” errata for triggered abilities in Origins.

Janna, Savior (revised text)

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)

When you play me, heal your units here, then move up to one enemy unit from here to its base.

Jax, Unmatched

來源:Riftbound Spiritforged FAQ

›How does Jax, Unmatched work?

Jax, Unmatched grants Quick-Draw to Equipment in your hand, which works as far as letting you play them as Reactions… but doesn’t work so well when the Equipment hits the board and the other part of Quick-Draw tries to take effect. We’re fixing that.

Jax, Unmatched (revised text)

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

Kato the Arm

來源:Riftbound Spiritforged FAQ

›勘誤Jax, Unmatched

目前文字

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)

先前文字

[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)

Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)

來源:Riftbound Spiritforged Errata

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