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Svellsongur

Impresiones (2)

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Equipo

Svellsongur

Energía

3 de Energía3Poder de Calma
CalmaCalma0

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Equip 1 de Energía1Poder de Calma (1 de Energía1Poder de Calma: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.

Texto de ambientación

“Only the greatest Freljord heroes have weapons made of True Ice!" - Nunu”

Información de la carta

Expansión
Spiritforged SFD
Número de carta
SFD-059/221
Rareza
Épica
Tipo
Equipo
Etiquetas
Equipment
Poder
1
Bonificación de Fuerza
+0
Artista
Envar Studio

Nombres en otros idiomas

Palabras clave explicadas

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›What happens when my opponent’s Akshan, Mischievous steals my equipped Shady Spectacles? What happens if they want to copy Aphelios?

If it was attached to a unit, the equipped unit loses its copy effect. Akshan will then become a copy of a friendly unit of his controller’s choice. If he becomes a copy of Aphelios, his ability will not trigger.

This question deserves a bit more depth. As of the Vendetta rules update, we have clarified how effects like Shady Spectacles and Svellsongur work; they are replacement effects that replace the event of the equipment being attached to a unit with that event plus whatever their effect specifies.

In the case of Svellsongur, the resulting series of events will be:

Attach → Copy the equipped unit’s text to Svellsongur’s effect text for as long as Svellsongur is attached

For Shady Spectacles, the resulting series of events will be:

Attach → Choose a friendly unit and make the equipped unit a copy of that unit for as long as Shady Spectacles is attached

These events are not simultaneous. The attach event executes first, and then whatever event is instructed by the replacement effect is executed. Thus, the answer in the Spiritforged FAQ is no longer true: if you attach Svellsongur to Aphelios, he will not trigger twice. Svellsongur doesn’t have the copied effect text when the attach event executes.

Similarly here, if Akshan nabs Shady Spectacles from an opponent, it will attach and then make him a copy. If his controller chooses to make him a copy of Aphelios, it’s too late by that point for his new triggered ability to see the attachment event; it’s already been completed.

Relevant Rules: 369.1., 370.1.b.1., 370.1.a.2.

Fuente: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)

›My Sand Soldier has Shady Spectacles equipped and is a copy of Azir, Ascendent. What happens if I activate the copied Azir’s activatedability before detaching the Shady Spectacles and then attach them to the same Sand Soldier as a copy of the same Azir, Ascendent? Can I use the activated ability again?

You can.

Each instance of the copied ability is a different ability. The game object remains the same throughout this whole process, so any temporary modifications will remain on the Sand Soldier as it transforms, but the copied rules text is an entirely new instance of the ability. It is the same idea as Svellsongur’s copy of an ability being “refreshed” if Svellsongur is detached and then reattached to the same unit.

Fuente: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)

›Does Svellsongur copy text that the unit has gained from other sources, such as the Assault granted by Cleave? What about text it’s gained from other Equipment?

No, Svellsongur only copies the text that’s actually printed on the unit. This is an ambiguity in the current rules, which refer to “appending” and “removing” rules text without reference to whether that text is original to the unit or not.

The key word here is actually copy, a system that will be fleshed out in a future rules update. For now, we’ll just tell you that copies of objects or text take on their original traits, without regard to any subsequent alterations.

Svellsongur doesn’t grant the unit additional “copies” of the abilities of other Equipment. So putting 3 Svellsongur on the same unit will give that unit four total instances of its abilities, not eight. (Four should be plenty.)

Fuente: Riftbound Spiritforged FAQ

›Aphelios, Exalted has an ability that triggers when I attach an Equipment to him and tells me to “choose one that hasn’t been chosen this turn.” If I attach Svellsongur to him, does he have the second copy of his ability in time for both to trigger? And do I have to choose different options?

He does have the second copy of his ability in time, and it will trigger. The “one that hasn’t been chosen this turn” restriction applies separately to each instance of his ability. So you could choose the same option for both, but you’ll have to track which options you’ve used for each copy of his ability.

Cards that Reduce Might

Fuente: Riftbound Spiritforged FAQ