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Cloth Armor

Printings (2)

Gear

Cloth Armor

Energy

1 Energy1
MindMind0

Rules

Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)
Equip Mind Power (Mind Power: Attach this to a unit you control.)

Equipment effect

Shield 2 (+2 Might while I'm a defender.)

Card information

Set
Spiritforged SFD
Card number
SFD-064/221
Rarity
Common
Type
Gear
Tags
Equipment
Might bonus
+0
Illustrator
黯荧岛Dark Glow

Names in other languages

Keywords explained

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

  • ShieldCR 814Passive Ability

    It is functionally short for "While I am a defender, I have +X Might."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

No special rules

Only stats and generic keywords, which the engine handles.

Equip, Quick-Draw, Shield (generic keywords).

Rulings & errata

No official ruling mentions this card.