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Breakneck Mech

Unit

Breakneck Mech

Energy

8 Energy8Mind PowerMind Power
MindMind7

Rules

Your Mechs have Deflect and Ganking. (Opponents must pay Power of any domain to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.

Card information

Set
Spiritforged SFD
Card number
SFD-071/221
Rarity
Uncommon
Type
Unit
Tags
Mech, Yordle, Bandle City
Power
2
Illustrator
Caravan Studio

Names in other languages

Keywords explained

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

  • GankingCR 810Passive Ability

    It is functionally short for "I may move to a battlefield from another battlefield with a standard move."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.