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Edge of Night
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Ausrüstung

Edge of Night

Energie

3 Energie3
ChaosChaos2

Für diese Karte gibt es noch keinen offiziellen Text auf Deutsch: Englisch wird angezeigt.

Regeln

Hidden (Hide now for Kraft einer beliebigen Domäne to react with later for 0 Energie0.)
When you play this from face down, attach it to a unit you control here.
Equip Chaos-Kraft (Chaos-Kraft: Attach this to a unit you control.)

Flavortext

“Every shadow an ally.”

Karteninfos

Set
Spiritforged SFD
Kartennummer
SFD-139/221
Seltenheit
Selten
Typ
Ausrüstung
Tags
Equipment
Machtbonus
+2
Künstler
黯荧岛Dark Glow

Namen in anderen Sprachen

Schlüsselwörter erklärt

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Kraft einer beliebigen Domäne to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

Funktionstext aus den Core Rules

Legalität

Constructed (1 gegen 1)Legal
2v2Legal

Simulator-Unterstützung

Vollständig geskriptet

Jede aufgedruckte Ability funktioniert im Simulator.

Rulings & Errata

›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?

Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)

Deathgrip (revised text)

[Reaction] (Play any time, even before spells and abilities resolve.)

Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.

Draw 1.

Edge of Night

Quelle: Riftbound Spiritforged FAQ

›Does Edge of Night’s auto-attach ability work?

Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.

But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.

Edge of Night (revised text)

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Janna, Savior

Quelle: Riftbound Spiritforged FAQ

›ErrataEdge of Night

Aktueller Wortlaut

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Vorheriger Wortlaut

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control here.

[Equip] [C] ([C]: Attach this to a unit you control.)

Quelle: Riftbound Spiritforged Errata