Equipo
Edge of Night
Energía
Aún no hay texto oficial en Español para esta carta: se muestra en inglés.
Reglas
Hidden (Hide now for to react with later for .)
When you play this from face down, attach it to a unit you control here.
Equip (: Attach this to a unit you control.)
Texto de ambientación
“Every shadow an ally.”
Información de la carta
- Expansión
- Spiritforged SFD
- Número de carta
- SFD-139/221
- Rareza
- Rara
- Tipo
- Equipo
- Etiquetas
- Equipment
- Bonificación de Fuerza
- +2
- Artista
- 黯荧岛Dark Glow
Nombres en otros idiomas
Palabras clave explicadas
HiddenCR 811Prerequisite keyword (Hide)
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
EquipCR 818Activated Ability
Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
Texto funcional de las Reglas básicas
Legalidad
Soporte en el simulador
Totalmente programada
Todas las habilidades impresas funcionan en el simulador.
Aclaraciones y erratas
›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?
Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)
Deathgrip (revised text)
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Edge of Night
›Does Edge of Night’s auto-attach ability work?
Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.
But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.
Edge of Night (revised text)
[Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control (here).
[Equip] [C] ([C]: Attach this to a unit you control.)
Janna, Savior
›ErrataEdge of Night
Texto actual
[Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control (here).
[Equip] [C] ([C]: Attach this to a unit you control.)
Texto anterior
[Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
