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Edge of Night

Gear

Edge of Night

Energy

3 Energy3
ChaosChaos2

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Hidden (Hide now for Power di qualsiasi Domain to react with later for 0 Energy0.)
When you play this from face down, attach it to a unit you control here.
Equip Power Chaos (Power Chaos: Attach this to a unit you control.)

Testo di colore

“Every shadow an ally.”

Informazioni sulla carta

Set
Spiritforged SFD
Numero
SFD-139/221
Rarità
Rara
Tipo
Gear
Tag
Equipment
Bonus di Might
+2
Artista
黯荧岛Dark Glow

Nomi in altre lingue

Keyword spiegate

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power di qualsiasi Domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?

Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)

Deathgrip (revised text)

[Reaction] (Play any time, even before spells and abilities resolve.)

Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.

Draw 1.

Edge of Night

Fonte: Riftbound Spiritforged FAQ

›Does Edge of Night’s auto-attach ability work?

Because unattended gear at battlefields are recalled, Edge of Night does a strange little dance on its way to becoming attached, returning to your base while its ability is on the chain. And because of that dance, it’s no longer “here” when the attachment is supposed to happen. We need to change its wording so it can still find the unit you chose.

But we don’t want any confusion here—the card works exactly the same as it did before. The Hidden rules still require that you choose a unit at the battlefield where you played it from face down. For that reason, we’ve included reminder text in the errata.

Edge of Night (revised text)

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Janna, Savior

Fonte: Riftbound Spiritforged FAQ

›ErrataEdge of Night

Testo attuale

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control (here).

[Equip] [C] ([C]: Attach this to a unit you control.)

Testo precedente

[Hidden] (Hide now for [A] to react with later for [0].)

When you play this from face down, attach it to a unit you control here.

[Equip] [C] ([C]: Attach this to a unit you control.)

Fonte: Riftbound Spiritforged Errata