Champion Unit
Fizz
Trickster
Energy
Rules
When you play me, you may play a spell from your trash with Energy cost no more than , ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Flavor text
“One jump ahead of you.”
Card information
- Set
- Spiritforged SFD
- Card number
- SFD-140/221
- Rarity
- Rare
- Type
- Champion Unit
- Champion tag
- Fizz
- Tags
- Yordle, Fizz, Bilgewater
- Power
- 1
- Illustrator
- Six More Vodka
Names in other languages
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›What happens when you play Abandon on a spell that was played for its Flow cost?
It will be banished when it attempts to leave the chain.
“[T]hen banish it” in flow’s text is short for “if it would leave the chain after becoming a finalized chain item, and leaving the chain wasn’t instructed by its own execution, banish it instead.” Abandon returns the countered card to hand after countering it, but for the purposes of flow’s “then banish it”, this is also leaving the chain. No matter how it happens, as long as the flow spell leaving the chain wasn’t instructed by the execution of the spell itself, it will be banished.
This also applies to effects like Kai’Sa, Evolutionary from Origins, or Fizz, Trickster from Spiritforged.
Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)
