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Fizz, Trickster

Champion Unit

Fizz

Trickster

Energy

3 Energy3Chaos Power
ChaosChaos3

Rules

When you play me, you may play a spell from your trash with Energy cost no more than 3 Energy3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Flavor text

“One jump ahead of you.”

Card information

Set
Spiritforged SFD
Card number
SFD-140/221
Rarity
Rare
Type
Champion Unit
Champion tag
Fizz
Tags
Yordle, Fizz, Bilgewater
Power
1
Illustrator
Six More Vodka

Names in other languages

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›What happens when you play Abandon on a spell that was played for its Flow cost?

It will be banished when it attempts to leave the chain.

“[T]hen banish it” in flow’s text is short for “if it would leave the chain after becoming a finalized chain item, and leaving the chain wasn’t instructed by its own execution, banish it instead.” Abandon returns the countered card to hand after countering it, but for the purposes of flow’s “then banish it”, this is also leaving the chain. No matter how it happens, as long as the flow spell leaving the chain wasn’t instructed by the execution of the spell itself, it will be banished.

This also applies to effects like Kai’Sa, Evolutionary from Origins, or Fizz, Trickster from Spiritforged.

Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)