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Switcheroo

Spell

Switcheroo

Energy

2 Energy2Chaos PowerChaos Power
ChaosChaos

Rules

Hidden (Hide now for Power of any domain to react with later for 0 Energy0.)
Action (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.

Flavor text

“Always look out for the little guy.”

Card information

Set
Spiritforged SFD
Card number
SFD-145/221
Rarity
Rare
Type
Spell
Power
2
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power of any domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›What happens when my opponent plays Switcheroo on their 2 [M] unit and my empowered Gangplank, Naval?

Gangplank, Naval will replace his Might being lowered with him being given +3 [M] this turn.

Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +[M] and -[M] respective to who has the higher Might.

Under the hood, Gangplank’s replacement effect sees the event of him being given -[M] and replaces it with him being given +3 [M] this turn instead. The event of the other unit being given +[M] is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 [M] unit, the final Mights of the two units will be 2 [M] → 6 [M], and 6 [M] → 9 [M].

The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

Note that this logic also applies to Mel, Newly Awakened and Switcheroo.

Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)