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Switcheroo
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Hechizo

Switcheroo

Energía

2 de Energía2Poder de CaosPoder de Caos
CaosCaos

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Hidden (Hide now for Poder de cualquier dominio to react with later for 0 de Energía0.)
Action (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.

Texto de ambientación

“Always look out for the little guy.”

Información de la carta

Expansión
Spiritforged SFD
Número de carta
SFD-145/221
Rareza
Rara
Tipo
Hechizo
Poder
2
Artista
Kudos Productions

Nombres en otros idiomas

Palabras clave explicadas

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Poder de cualquier dominio to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›What happens when my opponent plays Switcheroo on their 2 [M] unit and my empowered Gangplank, Naval?

Gangplank, Naval will replace his Might being lowered with him being given +3 [M] this turn.

Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +[M] and -[M] respective to who has the higher Might.

Under the hood, Gangplank’s replacement effect sees the event of him being given -[M] and replaces it with him being given +3 [M] this turn instead. The event of the other unit being given +[M] is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 [M] unit, the final Mights of the two units will be 2 [M] → 6 [M], and 6 [M] → 9 [M].

The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

Note that this logic also applies to Mel, Newly Awakened and Switcheroo.

Fuente: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)