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Switcheroo

Spell

Switcheroo

Energy

2 Energy2Power ChaosPower Chaos
ChaosChaos

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Hidden (Hide now for Power di qualsiasi Domain to react with later for 0 Energy0.)
Action (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.

Testo di colore

“Always look out for the little guy.”

Informazioni sulla carta

Set
Spiritforged SFD
Numero
SFD-145/221
Rarità
Rara
Tipo
Spell
Power
2
Artista
Kudos Productions

Nomi in altre lingue

Keyword spiegate

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power di qualsiasi Domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›What happens when my opponent plays Switcheroo on their 2 [M] unit and my empowered Gangplank, Naval?

Gangplank, Naval will replace his Might being lowered with him being given +3 [M] this turn.

Swap calculates the difference in Might and generates two effects: an increase, and a decrease. When a swap effect is applied to two units’ Mights, it gives those units +[M] and -[M] respective to who has the higher Might.

Under the hood, Gangplank’s replacement effect sees the event of him being given -[M] and replaces it with him being given +3 [M] this turn instead. The event of the other unit being given +[M] is unaffected by Gangplank’s replacement effect. By the time we apply the replacement effect, the difference between the two units has been calculated. In the example with the 2 [M] unit, the final Mights of the two units will be 2 [M] → 6 [M], and 6 [M] → 9 [M].

The way this works is not immediately obvious based on how the swap game action rules are written. We will clarify this in a future rules update.

Note that this logic also applies to Mel, Newly Awakened and Switcheroo.

Fonte: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)