Champion Unit
Ezreal
Prodigy
Energy
Rules
When you play me, discard 1, then draw 2.
Optional additional costs you pay cost or less.
Flavor text
“Who needs a map?”
Card information
- Set
- Spiritforged SFD
- Card number
- SFD-149/221
- Rarity
- Epic
- Type
- Champion Unit
- Champion tag
- Ezreal
- Tags
- Ezreal, Piltover
- Power
- 1
- Illustrator
- Six More Vodka
Names in other languages
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›Does a unit with negative Might contribute negative damage to my Might total in combat?
No. Negative Might is treated as 0 Might for the purposes of dealing damage, but as its true value for raising it back above 0. So a unit with -3 Might would contribute 0 damage in combat, would die if it was dealt 1 or more damage, and would require +4 Might to get it back up to 1 Might.
Ezreal, Prodigy
›What costs does Ezreal, Prodigy reduce? Does he reduce Repeat costs? Accelerate costs? Equip costs?
Ezreal, Prodigy reduces additional costs that are optional to pay. These will generally use both the words “additional cost” and the word “may.” Repeat and Accelerate are the two main sources of optional additional costs, but Ezreal can also offer a discount for one-off oddballs like Blast Corps Cadet.
Ezreal can’t reduce Equip costs. That’s an activation cost for an ability, so it’s neither optional nor additional. There aren’t currently any optional additional costs that apply to activating abilities.



