Campeón Unidad
Ezreal
Prodigy
Energía
Aún no hay texto oficial en Español para esta carta: se muestra en inglés.
Reglas
When you play me, discard 1, then draw 2.
Optional additional costs you pay cost or less.
Texto de ambientación
“Who needs a map?”
Información de la carta
- Expansión
- Spiritforged SFD
- Número de carta
- SFD-149/221
- Rareza
- Épica
- Tipo
- Campeón Unidad
- Etiqueta de campeón
- Ezreal
- Etiquetas
- Ezreal, Piltover
- Poder
- 1
- Artista
- Six More Vodka
Nombres en otros idiomas
Legalidad
Soporte en el simulador
Totalmente programada
Todas las habilidades impresas funcionan en el simulador.
Aclaraciones y erratas
›Does a unit with negative Might contribute negative damage to my Might total in combat?
No. Negative Might is treated as 0 Might for the purposes of dealing damage, but as its true value for raising it back above 0. So a unit with -3 Might would contribute 0 damage in combat, would die if it was dealt 1 or more damage, and would require +4 Might to get it back up to 1 Might.
Ezreal, Prodigy
›What costs does Ezreal, Prodigy reduce? Does he reduce Repeat costs? Accelerate costs? Equip costs?
Ezreal, Prodigy reduces additional costs that are optional to pay. These will generally use both the words “additional cost” and the word “may.” Repeat and Accelerate are the two main sources of optional additional costs, but Ezreal can also offer a discount for one-off oddballs like Blast Corps Cadet.
Ezreal can’t reduce Equip costs. That’s an activation cost for an ability, so it’s neither optional nor additional. There aren’t currently any optional additional costs that apply to activating abilities.



