Spell
Deathgrip
Energy
Rules
Reaction (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give + equal to its Might to another friendly unit this turn. Draw 1.
Flavor text
“Death is my kindness." - Mordekaiser”
Card information
- Set
- Spiritforged SFD
- Card number
- SFD-163/221
- Rarity
- Uncommon
- Type
- Spell
- Illustrator
- Polar Engine Studio
Names in other languages
Keywords explained
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Functional text from the Core Rules
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?
Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)
Deathgrip (revised text)
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Edge of Night
›ErrataDeathgrip
Current wording
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Previous wording
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
