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Deathgrip
Énergie
Pas encore de texte officiel en Français pour cette carte : affichage en anglais.
Règles
Reaction (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give + equal to its Might to another friendly unit this turn. Draw 1.
Texte d’ambiance
“Death is my kindness." - Mordekaiser”
Informations
- Extension
- Spiritforged SFD
- Numéro
- SFD-163/221
- Rareté
- Peu commun
- Type
- Sort
- Illustrateur
- Polar Engine Studio
Noms dans d’autres langues
Mots-clés expliqués
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Texte fonctionnel tiré des règles du jeu
Légalité
Prise en charge par le simulateur
Entièrement scriptée
Toutes les compétences imprimées fonctionnent dans le simulateur.
Clarifications et errata
›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?
Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)
Deathgrip (revised text)
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Edge of Night
›ErrataDeathgrip
Formulation actuelle
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Formulation précédente
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
