Spell
Deathgrip
Energy
Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.
Regole
Reaction (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give + equal to its Might to another friendly unit this turn. Draw 1.
Testo di colore
“Death is my kindness." - Mordekaiser”
Informazioni sulla carta
- Set
- Spiritforged SFD
- Numero
- SFD-163/221
- Rarità
- Non comune
- Tipo
- Spell
- Artista
- Polar Engine Studio
Nomi in altre lingue
Keyword spiegate
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Testo funzionale dalle Core Rules
Legalità
Supporto nel simulatore
Completamente implementata
Ogni abilità stampata funziona nel simulatore.
Ruling ed errata
›Is the first friendly unit on Deathgrip a cost or a target? When do I kill it, and what happens if I don’t?
Deathgrip uses a nonstandard wording that we normally avoid, precisely because of these ambiguities. We’re issuing errata to bring it more in line with how other cards and abilities work. This errata establishes that 1) the friendly unit is a target, not a cost; 2) it is chosen along with the other friendly unit and killed as the spell resolves; 3) if you don’t actually kill it for any reason, either because it’s no longer a legal target or because you replaced its death with an effect like Zhonya’s Hourglass, you do not give the second friendly unit any Might. (You do still draw 1; we’ve introduced a paragraph break to make that clear.)
Deathgrip (revised text)
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Edge of Night
›ErrataDeathgrip
Testo attuale
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn.
Draw 1.
Testo precedente
[Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
