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Spinning Axe
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Signature Ausrüstung

Spinning Axe

Energie

2 Energie2Kraft einer beliebigen Domäne
FuryChaosFury / Chaos3

Für diese Karte gibt es noch keinen offiziellen Text auf Deutsch: Englisch wird angezeigt.

Regeln

Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)
Equip Kraft einer beliebigen Domäne (Kraft einer beliebigen Domäne: Attach this to a unit you control.)
Temporary (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Flavortext

“Got axes, need victims." - Draven”

Karteninfos

Set
Spiritforged SFD
Kartennummer
SFD-186/221
Seltenheit
Episch
Typ
Signature Ausrüstung
Champion-Tag
Draven
Tags
Draven, Equipment
Kraft
1
Machtbonus
+3
Künstler
Six More Vodka

Namen in anderen Sprachen

Schlüsselwörter erklärt

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

  • TemporaryCR 816Triggered Ability

    It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Funktionstext aus den Core Rules

Legalität

Constructed (1 gegen 1)Legal
2v2Legal

Simulator-Unterstützung

Keine Sonderregeln

Nur Werte und allgemeine Schlüsselwörter, die die Engine abdeckt.

Equip, Quick-Draw, Temporary (generic keywords).

Rulings & Errata

›If Temporary is granted to an attached Spinning Axe, will it die at the start of my Beginning Phase?

Yes. The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger, but the active one will. Alas, Spinning Axe will die.

Multiple instances of the Temporary keyword are redundant per rule 816.2., but that rule refers to the fact that multiple instances that could trigger will only trigger once, as clarified by rule 816.2.a. In the case of granted Temporary on an attached Spinning Axe, that rule isn’t of any concern - there is only one instance of Temporary that could trigger, so it will.

It can help to visualize the attached permanent as it is undergoing these changes, as if it were being digitally simulated. Imagine all of its printed rules text as going gray while it is attached, as it is inactive. Then the granted Temporary keyword, because it is active, is the normal text color for Spinning Axe. There are two colors of Temporary on Spinning Axe, but the grey Temporary doesn’t have any function. We can treat it as if it didn’t exist for the purposes of rule 816.2.a.

816.2.Multiple instances of Temporary are redundant.

816.2.a.Regardless of how many instances there are, the ability will only trigger once.

Quelle: Riftbound: Unleashed Rules FAQ and Clarifications

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