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Spinning Axe
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Distintiva Equipo

Spinning Axe

Energía

2 de Energía2Poder de cualquier dominio
FuriaCaosFuria / Caos3

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Quick-Draw (This has Reaction. When you play it, attach it to a unit you control.)
Equip Poder de cualquier dominio (Poder de cualquier dominio: Attach this to a unit you control.)
Temporary (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)

Texto de ambientación

“Got axes, need victims." - Draven”

Información de la carta

Expansión
Spiritforged SFD
Número de carta
SFD-186/221
Rareza
Épica
Tipo
Distintiva Equipo
Etiqueta de campeón
Draven
Etiquetas
Draven, Equipment
Poder
1
Bonificación de Fuerza
+3
Artista
Six More Vodka

Nombres en otros idiomas

Palabras clave explicadas

  • Quick-DrawCR 819Triggered Ability; Permissive

    Quick-Draw is functionally short for “[Reaction]” and “When you play this, attach it to a Unit you control.” See rule

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

  • TemporaryCR 816Triggered Ability

    It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Sin reglas especiales

Solo estadísticas y palabras clave genéricas, que el motor gestiona.

Equip, Quick-Draw, Temporary (generic keywords).

Aclaraciones y erratas

›If Temporary is granted to an attached Spinning Axe, will it die at the start of my Beginning Phase?

Yes. The Spinning Axe will have two instances of the Temporary keyword - one that is active and one that is inactive. The inactive keyword will not trigger, but the active one will. Alas, Spinning Axe will die.

Multiple instances of the Temporary keyword are redundant per rule 816.2., but that rule refers to the fact that multiple instances that could trigger will only trigger once, as clarified by rule 816.2.a. In the case of granted Temporary on an attached Spinning Axe, that rule isn’t of any concern - there is only one instance of Temporary that could trigger, so it will.

It can help to visualize the attached permanent as it is undergoing these changes, as if it were being digitally simulated. Imagine all of its printed rules text as going gray while it is attached, as it is inactive. Then the granted Temporary keyword, because it is active, is the normal text color for Spinning Axe. There are two colors of Temporary on Spinning Axe, but the grey Temporary doesn’t have any function. We can treat it as if it didn’t exist for the purposes of rule 816.2.a.

816.2.Multiple instances of Temporary are redundant.

816.2.a.Regardless of how many instances there are, the ability will only trigger once.

Fuente: Riftbound: Unleashed Rules FAQ and Clarifications

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