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Hostile Takeover

Signature Spell

Hostile Takeover

Energy

5 Energy5Power MindPower Order
MindOrderMind / Order

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Hidden (Hide now for Power di qualsiasi Domain to react with later for 0 Energy0.)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)

Informazioni sulla carta

Set
Spiritforged SFD
Numero
SFD-202/221
Rarità
Epica
Tipo
Signature Spell
Tag del Champion
Renata Glasc
Tag
Renata Glasc
Power
2
Artista
Grafit Studio

Nomi in altre lingue

Keyword spiegate

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power di qualsiasi Domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›What happens when I play Hostile Takeover gaining control of my opponent’s ready unit, move it to base, and then play Temporal Breach choosing it? Where will the unit go?

The unit will remain in Banishment.

Units cannot be played to a base of a player other than their own controller under any circumstances. Because the owner of the unit is the one being instructed to play the unit, and the location they are being instructed to play it to is a base other than their own, it isn’t possible to play the unit. During the check legality step of finalization, the unit will be returned to banishment from the chain and all actions taken will be undone.

Fonte: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)

›What about Deflect costs? Aren’t those optional now?

No, Ezreal won’t help with Deflect costs, and Deflect is not optional. Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect. It’s true that you can choose not to pay Deflect costs for triggered abilities by choosing not to finalize them, but that doesn’t make it an optional cost.

Hostile Takeover

Fonte: Riftbound Spiritforged FAQ

›If I use Hostile Takeover to take control of my opponent’s only unit at a battlefield, will there be a showdown? Will it be a combat?

You’ll start a noncombat showdown. (Hostile Takeover’s reminder text is a little misleading in this regard—you have to have some kind of showdown before you can conquer.) This ruling applies any time you have a unit at a battlefield when your opponent still controls that battlefield, but doesn’t have any units there. (Yes, that can happen. Hostile Takeover and Stormbringer are the easiest ways to do it.)

There’s a gap in the current rules that leaves this situation without an obvious outcome. We plan to address that gap in the next regular rules update. The issue is surprisingly complex, and we’re not 100% sure what the answer will be when we’re done.

In the meantime, though, we believe starting a noncombat showdown is the least disruptive way to handle this scenario. If you need really precise timing: assume that your opponent loses control of the battlefield in the same cleanup that begins the showdown, even though ordinarily control is “frozen” once the battlefield becomes contested.

Temporal Portal

Fonte: Riftbound Spiritforged FAQ

Stesso Champion · Renata Glasc

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