Signature 法术
恶意收购
法力
规则
待命(支付正面朝下放置此牌,之后可支付将其当作反应牌打出。)
获得战场上一名敌方单位的控制权,让其变为活跃状态。(如果该战场上存在其他敌方单位,则开始战斗,否则便征服此战场。)
回合结束时,失去该单位的控制权并将其召回。(将其送回基地,此行动不算作移动。)
卡牌信息
- 系列
- Spiritforged SFD
- 卡牌编号
- SFD-202/221
- 稀有度
- Epic
- 类型
- Signature 法术
- 英雄标签
- Renata Glasc
- 标签
- Renata Glasc
- 符能
- 2
- 画师
- Grafit Studio
其他语言名称
关键词说明
HiddenCR 811Prerequisite keyword (Hide)
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
核心规则中的功能文本
合法性
模拟器支持
完全实现
所有印刷技能均可在模拟器中生效。
规则裁定与勘误
›What happens when I play Hostile Takeover gaining control of my opponent’s ready unit, move it to base, and then play Temporal Breach choosing it? Where will the unit go?
The unit will remain in Banishment.
Units cannot be played to a base of a player other than their own controller under any circumstances. Because the owner of the unit is the one being instructed to play the unit, and the location they are being instructed to play it to is a base other than their own, it isn’t possible to play the unit. During the check legality step of finalization, the unit will be returned to banishment from the chain and all actions taken will be undone.
来源:Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)
›What about Deflect costs? Aren’t those optional now?
No, Ezreal won’t help with Deflect costs, and Deflect is not optional. Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect. It’s true that you can choose not to pay Deflect costs for triggered abilities by choosing not to finalize them, but that doesn’t make it an optional cost.
Hostile Takeover
›If I use Hostile Takeover to take control of my opponent’s only unit at a battlefield, will there be a showdown? Will it be a combat?
You’ll start a noncombat showdown. (Hostile Takeover’s reminder text is a little misleading in this regard—you have to have some kind of showdown before you can conquer.) This ruling applies any time you have a unit at a battlefield when your opponent still controls that battlefield, but doesn’t have any units there. (Yes, that can happen. Hostile Takeover and Stormbringer are the easiest ways to do it.)
There’s a gap in the current rules that leaves this situation without an obvious outcome. We plan to address that gap in the next regular rules update. The issue is surprisingly complex, and we’re not 100% sure what the answer will be when we’re done.
In the meantime, though, we believe starting a noncombat showdown is the least disruptive way to handle this scenario. If you need really precise timing: assume that your opponent loses control of the battlefield in the same cleanup that begins the showdown, even though ordinarily control is “frozen” once the battlefield becomes contested.
Temporal Portal



