Spell
Lotus Trap
Energy
Rules
Hidden (Hide now for to react with later for .)
Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.
Flavor text
“Art shall blossom from your fear." - Jhin”
Card information
- Set
- Unleashed UNL
- Card number
- UNL-013/219
- Rarity
- Uncommon
- Type
- Spell
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
HiddenCR 811Prerequisite keyword (Hide)
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Functional text from the Core Rules
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?
You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.
With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.
Relevant Rules: 465.2.c.4.a., 465.2.c.5.
Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)
