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Lotus Trap
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Hechizo

Lotus Trap

Energía

2 de Energía2
FuriaFuria

Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Hidden (Hide now for Poder de cualquier dominio to react with later for 0 de Energía0.)
Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.

Texto de ambientación

“Art shall blossom from your fear." - Jhin”

Información de la carta

Expansión
Unleashed UNL
Número de carta
UNL-013/219
Rareza
Poco común
Tipo
Hechizo
Artista
Kudos Productions

Nombres en otros idiomas

Palabras clave explicadas

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Poder de cualquier dominio to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?

You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.

With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.

Relevant Rules: 465.2.c.4.a., 465.2.c.5.

Fuente: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)