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Lotus Trap

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Lotus Trap

Énergie

2 Énergie2
FuryFury

Pas encore de texte officiel en Français pour cette carte : affichage en anglais.

Règles

Hidden (Hide now for Essence runique de n’importe quel domaine to react with later for 0 Énergie0.)
Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.

Texte d’ambiance

“Art shall blossom from your fear." - Jhin”

Informations

Extension
Unleashed UNL
Numéro
UNL-013/219
Rareté
Peu commun
Type
Sort
Illustrateur
Kudos Productions

Noms dans d’autres langues

Mots-clés expliqués

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Essence runique de n’importe quel domaine to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texte fonctionnel tiré des règles du jeu

Légalité

Construit (1v1)Légale
2v2Légale

Prise en charge par le simulateur

Entièrement scriptée

Toutes les compétences imprimées fonctionnent dans le simulateur.

Clarifications et errata

›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?

You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.

With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.

Relevant Rules: 465.2.c.4.a., 465.2.c.5.

Source : Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)