Vai al contenuto
Lotus Trap

Spell

Lotus Trap

Energy

2 Energy2
FuryFury

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Hidden (Hide now for Power di qualsiasi Domain to react with later for 0 Energy0.)
Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.

Testo di colore

“Art shall blossom from your fear." - Jhin”

Informazioni sulla carta

Set
Unleashed UNL
Numero
UNL-013/219
Rarità
Non comune
Tipo
Spell
Artista
Kudos Productions

Nomi in altre lingue

Keyword spiegate

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power di qualsiasi Domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?

You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.

With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.

Relevant Rules: 465.2.c.4.a., 465.2.c.5.

Fonte: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)