Skip to content
Skyward Strike

Spell

Skyward Strike

Energy

2 Energy2Calm Power
CalmCalm

Rules

Move an enemy unit.
Level 6› Stun an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)

Flavor text

“Take a moment to heel up.”

Card information

Set
Unleashed UNL
Card number
UNL-038/219
Rarity
Common
Type
Spell
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • LevelCR 824Dependent Keyword

    It is functionally short for “While you have [N] or more XP, this card gains ‘[Text]’.”

  • StunCR 423Game action

    A stunned unit does not contribute its Might to damage in the combat damage step. Units lose Stunned during end of turn cleanup.

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.