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Master Yi, Unstoppable

Stampe (2)

Champion Unità

Master Yi

Unstoppable

Energy

12 Energy12Power CalmPower CalmPower Calm
CalmCalm12

Non esiste ancora un testo ufficiale in Italiano per questa carta: viene mostrato in inglese.

Regole

Level 3› I cost 2 Energy2Power Calm less. (While you have 3+ XP, get the effect.)
Level 6› I cost 4 Energy4Power CalmPower Calm less instead.
Level 11› I cost 6 Energy6Power CalmPower CalmPower Calm less instead.
Level 16› I can't be chosen by enemy spells and abilities.

Informazioni sulla carta

Set
Unleashed UNL
Numero
UNL-059/219
Rarità
Epica
Tipo
Champion Unità
Tag del Champion
Master Yi
Tag
Master Yi, Ionia
Power
3
Artista
Ziyan Lin

Nomi in altre lingue

Keyword spiegate

  • LevelCR 824Dependent Keyword

    It is functionally short for “While you have [N] or more XP, this card gains ‘[Text]’.”

Testo funzionale dalle Core Rules

Legalità

Costruito (1v1)Legale
2v2Legale

Supporto nel simulatore

Completamente implementata

Ogni abilità stampata funziona nel simulatore.

Ruling ed errata

›I play Alpha Strike targeting my Master Yi, Unstoppable and splitting 12 damage among three of the four enemy units at battlefields. If my opponent plays Flash in reaction to my Alpha Strike, moving two of the targeted units to base, can they then play Repulse and counter my Alpha Strike?

No, they cannot play Repulse targeting your Alpha Strike. (Except if both of the other chosen units have changed to a non-board zone, such as via the effect of something like Grim Apothecary’s play effect, Heedless Resurrection’s additional cost, or the instructions of Thrill of the Hunt.)

A spell that targets a game object creates a targeting relationship between it and the targeted game object. As long as that targeted game object remains on the board, that relationship is maintained even if the target no longer fulfills the targeting restrictions of the spell. Even if the units in this example aren’t at a battlefield anymore, they are still being chosen by Alpha Strike. We know this is true because the spell remembers that it is targeting those units if they happen to fulfill its targeting restrictions again per rule 359.3.e.3. The only exception to this principle is if the units change to a non-board zone—in such a case, they are no longer the same game object and any relationship between them and the spell that targets them is severed. Even if they returned to the same battlefield, they won’t be legal targets and the spell won’t be choosing them.

359.3.e.3.If a target ceases to meet the targeting requirements while the spell is on the chain, then meets them again, it's a legal target.

It can help to visualize Alpha Strike’s targets with a colored arrow pointing from Alpha Strike to those units. Even if the units move to base and are no longer legal targets, they are still being chosen by Alpha Strike; we can imagine that the arrow is greyed out, but still present. Meanwhile, if they moved to a non-board zone the arrow would disappear entirely, since the game object it is connected to no longer exists. Repulse cares about the number of those arrows that point to friendly units, not the color of the arrows.

Fonte: Riftbound: Unleashed Rules FAQ and Clarifications

Stesso Champion · Master Yi

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