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Turn to Dust

Spell

Turn to Dust

Energy

2 Energy2
MindMind

Rules

Give a gear Temporary. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Flavor text

“Nothing lasts forever.”

Card information

Set
Unleashed UNL
Card number
UNL-070/219
Rarity
Common
Type
Spell
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • TemporaryCR 816Triggered Ability

    It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›If I play Turn to Dust on an attached Equipment, will the Equipment die in the Beginning Phase?

Yes. The granted Temporary keyword will be active. It will trigger and kill the equipment in its controller’s next Beginning Phase.

Attached Equipment only have their printed rules text made inactive per rules 718.2. and 135.4. This means that any granted rules text will still be active; granted Temporary will trigger and kill attached Equipment and granted Deflect will add [A] to the cost of enemy spells and abilities that target them. Prior to this rules update, all rules text of attached Equipment was inactive.

135.4.A card’s printed Rules Text is Inactive while that card is Attached to another card.

718.2.While in this state, the card’s printed Rules Text is Inactive.

Source: Riftbound: Unleashed Rules FAQ and Clarifications