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Smoke and Mirrors

Spell

Smoke and Mirrors

Energy

2 Energy2
MindMind

Rules

Hidden (Hide now for Power of any domain to react with later for 0 Energy0.)
Action (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has Temporary, move each to the other's location. Draw 1.

Card information

Set
Unleashed UNL
Card number
UNL-083/219
Rarity
Rare
Type
Spell
Illustrator
Wild Blue Studios

Names in other languages

Keywords explained

  • HiddenCR 811Prerequisite keyword (Hide)

    It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay Power of any domain to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

  • TemporaryCR 816Triggered Ability

    It is functionally short for "At the start of this permanent's controller's Beginning Phase, before scoring, kill this."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.