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Gutter Palace

Gear

Gutter Palace

Energy

4 Energy4
MindMind

Rules

At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with Deflect. (Opponents must pay Power of any domain to choose it with a spell or ability.)

Card information

Set
Unleashed UNL
Card number
UNL-088/219
Rarity
Epic
Type
Gear
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.