Spell
Heroic Charge
Energy
Order
Rules
Action (Play on your turn or in showdowns.)
Give a friendly unit +1 this turn and Stun an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Flavor text
“Sometimes you just gotta do it yourself." - Poppy”
Card information
- Set
- Unleashed UNL
- Card number
- UNL-155/219
- Rarity
- Common
- Type
- Spell
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
ActionCR 806Permissive
"This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."
StunCR 423Game action
A stunned unit does not contribute its Might to damage in the combat damage step. Units lose Stunned during end of turn cleanup.
Functional text from the Core Rules
Legality
Constructed (1v1)Legal
2v2Legal
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
No official ruling mentions this card.
