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Heroic Charge

Spell

Heroic Charge

Energy

3 Energy3
OrderOrder

Rules

Action (Play on your turn or in showdowns.)
Give a friendly unit +1 Might this turn and Stun an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Flavor text

“Sometimes you just gotta do it yourself." - Poppy”

Card information

Set
Unleashed UNL
Card number
UNL-155/219
Rarity
Common
Type
Spell
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

  • StunCR 423Game action

    A stunned unit does not contribute its Might to damage in the combat damage step. Units lose Stunned during end of turn cleanup.

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.