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Shepherd's Heirloom

Gear

Shepherd's Heirloom

Energy

2 Energy2
OrderOrder2

Rules

When you play this, gain 1 XP.
Equip — Spend 1 XP (Pay the cost: Attach this to a unit you control.)

Flavor text

“Even the sheep can tell it's special. And sheep aren't very smart.”

Card information

Set
Unleashed UNL
Card number
UNL-158/219
Rarity
Common
Type
Gear
Tags
Equipment
Might bonus
+2
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • EquipCR 818Activated Ability

    Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.