Gear
Shepherd's Heirloom
Energy
Order2
Rules
When you play this, gain 1 XP.
Equip — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Flavor text
“Even the sheep can tell it's special. And sheep aren't very smart.”
Card information
- Set
- Unleashed UNL
- Card number
- UNL-158/219
- Rarity
- Common
- Type
- Gear
- Tags
- Equipment
- Might bonus
- +2
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
EquipCR 818Activated Ability
Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
Functional text from the Core Rules
Legality
Constructed (1v1)Legal
2v2Legal
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
No official ruling mentions this card.
